arcade / gamedev
Fix the platformer
A tiny platformer that runs but cannot be completed. Tests whether a model can read someone else's game loop, find real collision bugs, and then make it feel good.
The prompt every model was given
`Ledge` is a very small platformer in this directory. It runs, but it is broken and the level cannot be completed. Here is the bug report: 1. **You sink into platforms.** Land on a ledge and the player slowly settles down into it, then drops through the bottom. 2. **You fall through platforms when moving fast.** Coming down from a high jump, the player often passes straight through a thin ledge instead of landing on it. 3. **The wall is not solid.** The tall block in the middle of the level can be walked straight through. 4. **The flag never triggers.** Standing on the top-right ledge at the flag does nothing; the win message never appears. 5. **Everything runs at a different speed on different machines** — the game is faster on a 144Hz monitor than on a 60Hz one. ## What to do **First, fix those five bugs** so the level is completable: jump the ledges, be stopped by the wall, and reach the flag. **Then make the jump feel good.** Right now it is stiff. Add, at minimum: - **Variable jump height** — a short tap jumps lower than a held press. - **Coyote time** — a few frames of grace to still jump just after walking off an edge. - **Jump buffering** — pressing jump slightly before landing still jumps on touchdown. Tune the numbers until it feels right rather than just implementing the words. ## Constraints - Keep the level layout, the art, the colours and the controls exactly as they are. This is a physics repair, not a redesign, and not a new game. - Keep it to the existing three files. No libraries, no network. - The player must never end up inside a platform, stuck on a wall, or able to leave the canvas. When you are done, write a short list of what you changed and why.
Side by side 2 results
Same prompt, same harness settings, one model each. Open one to play it.
not generated yet: qwen3.6-27b, qwen3.6-27b-q6, gemma-4-31b, gemma-4-12b, gemma-4-26b-a4b, qwen3.6-35b-a3b, bielik-11b-v3, qwen3.5-122b-a10b, muse-glimmer-30b, nemotron-3.5-lightning-30b-a3b, qwen3.8-flash-next